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Blender avastar bento rigging
Blender avastar bento rigging







blender avastar bento rigging
  1. #Blender avastar bento rigging how to
  2. #Blender avastar bento rigging full

I have been told that I need to know weights in order to make things rigged for different mesh bodies. I have heard a bit about this but I am confused about a few things. But I understand that to make nipple rings for a mesh body I would need to make them into rigged mesh. This is OK for ears because you can just attach them to a point and they stay there.

#Blender avastar bento rigging how to

There are a number of things which can be helpful when working in Blender.I have learned how to make simple things like bars and rings in Blender and make them *shiny* silver in SL but they are all unrigged. One of the more important add-ons which you can enable in your Preferences panel.

blender avastar bento rigging

Good beginner explanation of how it works: What's in the center gets the most pull and gradually diminishes till there is no pull outside of the circle. There is a circle of influence you will see when you use it. Good for many things including making things fit (as in for clothing over an avatar shape size). BlenderCookie has this tutorial on how the Lattice Modifier works. To help shape it to fit the new avatar size shape, but still retain its overall appearance, you can use the Lattice Modifier. This is because mesh fits the avatar shape it was based on best. Right now, we often need to fit a piece of mesh clothing that we originally modeled on one sized avatar to one or more size shapes. This is important because for rigged clothing, you want to only have interior mesh for what is visible. Notably, it explains how to assign materials to the new surfaces being created. This is a great modifier for giving thickness to mesh. You must be a blendswap member to download.Įxcellent tutorial explaining how to use the Solidify modifier.

#Blender avastar bento rigging full

Great for renders, but also if you are baking full render textures, you want to look at this as well.Īnd, here, provides a blend file with a 3 point light setup at Blendswap. How to View multiple textures from multiple materials in Blenderīen Simonds is one of the Blender masters and in this article explains light using examples from various masters through history. My friend, Robin (Sojourner) Wood, has a great site and this tutorial on alphas: It is important to understand how alphas work to avoid the white halos you can sometimes experience. This tutorial explains some ways to fix the seam mismatching. The outer boundary of these islands is called the margin. The pieces created by UV unwrap are called islands. Seam mismatch can occur anywhere where you have an island seam. Good page on shadows (not to be confused with Ambient Occlusion) This shows making a low poly model and then baking the textures from the original to the new low poly model. Peter Draculic has a wonderful video on painting with seamless textures in Blender:ĬG Cookie demonstrates the Texture Paint Layer Manager addon that Peter uses in the above tutorial:īaking textures from a high poly model to a low poly model. (placeholder, video unavailable at the moment. In addition, this is a great three-parter: There are a few outlined above in earlier sections. These tutorials are not Blender specific, but can give insight into how to create your specular maps.īefore you can texture, you need to UV Map your model which is a 2D depiction of a the 3D model. The best specular is specific to the type of surface and amount and distribution of shine related to that type of material. Just as with normals, where when light passes over it you can see the variation of depth on the surface, light shows the variation of specular shine on a surface, such as metal or on leather. Up until now, we have had to bake specular into our maps which means the shine remains constant regardless of light position.

blender avastar bento rigging

Specular is the attribute which allows an object to have reflective shine. The great Polycount Wiki's explanation of normals. The new materials we have in the LL Viewer (soon in the TPVs) are normals, specular and emission. This is a great overview of what each of these is. I believe a couple of the TPVs have them with more (including Firestorm) to follow soon. The new LL Viewer, for SL, now includes the new material settings for Normals and Specular which signals a new level of detail achievable in Second Life. TEXTURING AND UNWRAPPING NEW Material Textures! Remember it will fit the avatar you model it over and others with a similar shape will probably be able to use it. Model over the avatar to get it sized correctly.









Blender avastar bento rigging